The arbitrary difference between least and lesser is annoying, but it still comes out better than the Crystal of Return, and I wanted there to be a difference between repeaters and non-repeaters. Huh, that ended up a lot harder than I thought. This effectively increases the size of the attached weapon by one step when firing stored ammunition. Greater: As the lesser crystal additionally, this crystal also increases the mass of it's stored projectiles while allowing the weapon to fire normally. Lesser: As the least crystal additionally, this crystal reduces the reload time for any weapon by one step (full round or standard to move, move to free). The crystal automatically supplies the projectile of your choice from among those stored when the weapon is ready to fire again, removing the need to replace clips on repeating weapons but not reducing the time to reload others. Least: When attached to a weapon that requires ammunition, this crystal creates an extradimensional space in which up to 100 pieces of ammunition sized for that weapon can be stored. Instead, make it into an augment crystal:Ħ00gp (least), 3,000gp (lesser), 6,000gp (greater) Instead of a feat, you increase the exponential cost of your weapon by another point. The Quick Loading enhancement reprinted in the MiC is decent, but it's still a huge over-tax on crossbows. The cost adjustment comes out to 20,000gp, and it obviates the need for ammunition entirely. You could rip the enhancement off Hank's Energy Bow from this () excerpt. Repeating crossbows are worse than normal bows, and cost a feat to use: this makes absolutely no sense. There is absolutely no reason to use a crossbow over a bow unless you have under 10 strength, and at higher levels when you can boost your strength bows can get damage bonuses while crossbows cannot. I'd give him up to 10 bolts for free, and upgrade the repeating crossbows while I was at it.
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